package game;

import javax.microedition.lcdui.game.LayerManager;

public class Wall extends Obstruction{
	public static int LEFT = 1;
	public static int RIGHT = 2;
	public static int TOP = 3;
	public static int BOTTOM = 4;
	
	private int direction;
	
	public Wall(int direction){
		this.direction = direction;
	}
	
	public void addToLayer(LayerManager layer){
		
	}
}
